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Trouble joining a class? I forgot or lost the class code To join a class, you just need to enter the class code once. After you join, you don’t need to enter the code again. If you forget, lose, or delete the code before you join the class, ask your teacher to share it with you.
A class is a blueprint which you use to create objects. An object is an instance of a class - it's a concrete 'thing' that you made using a specific class. So, 'object' and 'instance' are the same thing, but the word 'instance' indicates the relationship of an object to its class. This is easy to understand if you look at an example. For example, suppose you have a class House. Your own house ...
However, what stumps me is the usage of Class<>. The java class Class is supposed to also take a template name, (or so I'm being told by the yellow underline in eclipse). I don't understand what I should put in there. The whole point of the Class object is when you don't fully have the information about an object, for reflection and such.
For naming template parameters, typename and class are equivalent. §14.1.2: There is no semantic difference between class and typename in a template-parameter. typename however is possible in another context when using templates - to hint at the compiler that you are referring to a dependent type. §14.6.2: A name used in a template declaration or definition and that is dependent on a ...
Class variable is an attribute defined in a class of which a single copy exists, regardless of how many instances of the class exist. So all instances of that class share its value as well as its declaration. Field is a language-specific term for instance variable, that is, an attribute whose value is specific to each object.
A mixin is a class that's designed to be used with multiple inheritance. This means we don't have to call both parent constructors manually, because the mixin will automatically call the 2nd constructor for us. Since we only have to call a single constructor this time, we can do so with super to avoid having to hard-code the parent class's name.
Class constraint (where T : class): This ensures that the type argument must be a reference type (a class or interface). Struct constraint (where T : struct): This ensures that the type argument must be a value type (a struct). Constructor constraint (where T : new ()): This ensures that the type argument must have a parameterless constructor.
The nearest thing is a class with only static methods and members. Using static methods will only limit you. What you want is, expressed in C++ semantics, to put your function (for it is a function) in a namespace. Edit 2011-11-11 There is no "static class" in C++. The nearest concept would be a class with only static methods. For example: