Engineers have created a brain-computer interface that doesn't require calibration for each user, paving the way for widespread clinical applicability. Imagine playing a racing game like Mario Kart, ...
The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
Neuralink is challenging members of the public to test their skill at the reaction game used to test its N1 brain chip, and see how their score stacks up against that of the first human recipient of ...
Innovative technologies are rapidly advancing human capabilities. A new study by researchers at The University of Texas at Austin demonstrates a one-size-fits-all noninvasive brain-computer interface ...
At the big-think, big-demo TED conference in Long Beach last week, MIT Media Lab alumnus John Underkoffler demonstrated a real working version of the memorable grab-it-and-throw-it computer interface ...
The hierarchy design in Electronauts also lends itself well to flexibility. With tools contained in physical cubes, the user is free to manipulate them in whatever way is most useful for their ...
What the world’s fastest brain-typist is telling us about the future of computer interfaces. In a 12-by-20-foot room at a skilled-nursing facility in Menlo Park, California, researchers are testing ...