Daniela is a freelance writer with two years of experience covering entertainment. She is a senior writer on Collider’s freelance team and has also been published in other platforms, such as Elite ...
Josh Cotts is a Senior Contributor at GameRant. He graduated Summa Cum Laude from Arizona State University in 2019 with a B.A. in Mass Communications & Media Studies and has been recognized for his ...
Ken Levine outlined ideas for building replayable narrative at a talk at GDC 2014. The Irrational Games founder and BioShock creator said he had taken "linear narrative pretty far" over his 19 years ...
Ghost of Yotei will offer a non-linear narrative structure, allowing players to eliminate the Yotei Six in any order. The open-ended storytelling could risk making Atsu's emotional journey feel ...
It’s one of the biggest complaints gamers level at developers these days – that games are too linear. The word is almost used to describe a sin, or a regrettable attribute. If a game is too “linear”, ...
In an interview with Le Monde, by way of Game Informer, Hascoet voiced a desire to do away with cut scenes altogether: “When there are cutscenes in a game, it bothers me, because it removes my ability ...