Use a texture rather than an image to get the best rendering performance out of OpenGL. The accompanying application demonstrates this by alternating between using a texture and a 2D image. The ...
Working on a 2D game using OpenGL? Want to have the same functionality of Direct3D's sprite interface (ID3DXSprite)? Learn to use texture rectangles using GL_NV_texture_rectangle, ...
Graphics programming can be tedious. Linking against large 3-D libraties increases compilation time. Because a lot of fine tuning is often necessary for everything to look perfect, stretches of minor ...
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