Willits shared a video of a partially finished Quake map in response to John Romero's recent blog outlining the history of multiplayer-only maps in shooters. During QuakeCon 2017, Quake Champions ...
Tom Hall has also chimed in via Twitter to agree with John Romero's assertion that designers were building FPS maps specifically for multiplayer long before id shipped Quake in 1996. "@romero sets the ...
As an interviewee, Tim Willits embodies the spirit of id shooters - wired and unpredictable. Sitting in a hospitality room high above the blinking LEDs and self-cooling PCs of QuakeCon 2017, he shifts ...
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