Nieśpielak said in the summer last year that Fool's Theory, the studio remaking The Witcher 1 for CD Projekt Red, was making ...
Archaeologists from the University of Copenhagen and the University of Bergen have used AI and free digital tools to create a dynamic and educational video game about the Stone Age. According to the ...
The next wave of immersive development is being shaped not by walled gardens and proprietary tools, but by open platforms, ...
The Brighterside of News on MSN
AI helps archaeologists build low-cost stone age video games in days
Museums have spent decades trying to make the distant past feel alive. Audiovisual shows, touch screens and digital displays ...
But three stood out for being shining examples of brilliant game development, from a technical perspective. They don't just have excellent graphics and high frame rates, but also rock-steady stability ...
Overview: VR combines AAA-quality graphics, immersive gameplay, and social experiences, making virtual reality mainstream.Standalone headsets and advancements i ...
12don MSN
Interview: Crystal Dynamics Discusses Lara Croft’s Next Chapter and the Tomb Raider Reimagining
Tomb Raider: Legacy of Atlantis and Tomb Raider: Catalyst. With this being the first major reveal of new Tomb Raider entries ...
As the year comes to a close, Epic Games is treating gamers to an exciting freebie that is not to be missed. The multiplayer hack-and-slash title, Chivalry 2, is now available for free for the next 24 ...
Fresh from receiving the Game of the Year award at The Game Awards 2025, Clair Obscur: Expedition 33 has been stripped of two ...
It's good timing, then, that cutting edge graphics are increasingly irrelevant to keeping up with the hobby. A bright spot of ...
TheGamer on MSN
“Our game is as long as you can imagine it”: Bellwright team talks about expanding the massive survival game with new content
A new island to explore, new crossbows, and news about horses. We spoke to the dev team about the new Maiden Voyage DLC.
Cinematographer Caleb Heymann breaks down the visual strategy behind Stranger Things Season 5, from Alexa 35 and Cooke lenses to Unreal Engine planning and 1980s influences.
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