The only thing more impressive than earning a Halo 2 Legendary difficulty skull is getting a real-life one to hang on your ...
Microsoft is moving its Halo development to Unreal Engine 5, after more than a year of rumors of an engine switch following a ...
A creative Halo fan online reimagines what the series might have looked like if it was initially released back in the early ...
"I believe this product could have been a game changer for the franchise." Says dev who worked on a Halo Infinite battle ...
There is a massive behind-the-scenes change with this Halo compared to ... like the perks to make reloading faster and sprint for an unlimited time, plus armor abilities like the thruster pack.
The revamped New World Aeternum class system might look daunting at first, so we’ve broken down which archetype you should ...
During the Halo World Championship Microsoft announced that 343 Industries is now Halo Studios, and the future of Halo is being built with Unreal Engine 5.
Halo: Reach is only a piece of a much larger ... a skull the longest without giving it away to the other team? And to make it even more interesting, give everyone grenade launchers.
Over the decade since the first instalment of Bungie’s post-Halo FPS series ... Next Generation Armor is aimed at simplifying equipment in order to, per a blog post, make it “a more active ...
Each class is balanced with their own strengths and weaknesses, but if you want to know which is the most fun to play, check ...
Possibly one of the biggest surprises of the year is none other than Saber Interactive’s Warhammer 40K: Space Marine 2. Not ...
These moments stick with me from my time playing MechWarrior 5: Clans. In an age where we celebrate the emergent moments of open gameplay, Piranha Games pivots instead to a carefully curated, ...