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The Float Out was the big milestone when the Disney Destiny leaves its dry dock before it heads to its home port in Fort ...
McDonald's has announced the early end of a Happy Meal Pokémon card promotion in Japan, after the chain was swamped by fans ...
In an interview with IGN to discuss Take-Two’s hugely positive financial results for the latest 2025 quarter, CEO Strauss ...
Just on its own, the new Death Star will clock in as the fourth-largest LEGO set of all time by number of pieces, behind the company's 11,000-piece LEGO Art World Map, LEGO Icons Eiffel Tower, and ...
At the Develop Conference in Brighton, MachineGames’ Design Director Jens Andersson and Audio Director Pete Ward told an audience how the Swedish studio approached making Indiana Jones and the Great ...
Lewis LaRosa has long since established himself as one of the most detailed and dynamic artists in the world of superhero comics, thanks to books like Bloodshot, Uncanny X-Men, Punisher MAX, and X-O ...
Arrowhead Game Studios, developer of Helldivers 2, another shooter where you squad up against insectoid alien enemies nicknamed Bugs, has now commented on the similarities — and suggested it was a ...
IGN was invited to the Float Out of the Disney Destiny at the Meyer Werft Shipyard in Papenburg, Germany, and we were given a first look at the Doctor Strange-inspired Sanctum lounge aboard the ship.
In the lawless frontier of 1849, a deadly sickness spreads — and with it, rumors of a young girl cursed by the devil. One man must choose whether to run, or stand and protect the innocent.
Disney invited IGN to be part of the Steel Cutting ceremony of Disney Cruise Line's next Wish-Class ship, which is the special moment when construction officially begins on the vessel that will set ...
Build your duchy piece by piece in this refreshing hybrid rogue-lite game. Use block-dropping mechanics to collect resources, ...
Former Dragon Age franchise boss Mark Darrah has discussed BioWare's difficulty getting a remaster of the series' first game off the ground, and why it would be a much tougher project than Mass Effect ...