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  1. directx - Understanding DXGI - Stack Overflow

    Feb 26, 2017 · The article further mentions that the tasks of DXGI basically are enumerating adapters and present images on the screen. Now, if DirectX sits on top of DXGI, how are all …

  2. c++ - Difference between Direct3D and DXGI - Stack Overflow

    Aug 3, 2018 · DXGI, on the other hand, operates on a more complete picture of the whole video and present network on your machine. Most importantly, it differentiates between adapters …

  3. Desktop Duplication API vs Windows.Graphics.Capture

    Oct 16, 2022 · Windows.Graphics.Capture uses the same technology as DXGI Desktop Duplication API underneath, plus it can capture a windows (HWND) which is today not …

  4. Macro definition clash between directx headers and winerror.h

    Sep 30, 2012 · Please share the order of includes. Also why do you want to use d3d10 and d3d11 in the same file include structure ?

  5. DX12 application blocking in Present - Stack Overflow

    Aug 4, 2024 · I've also disabled all debug layers for the timing capture, but when enabled nothing is reported from either DX12 or DXGI. The Present code: enum class PresentMode { …

  6. How do I use the DirectX libraries and functions in C++ modules ...

    Apr 15, 2023 · However, I'm hoping there is a better method to use than this, since placing all of the functions I will use from the dxgi.lib and other libraries into a source file sounds tedious …

  7. Desktop Duplication API & switchable graphics - Stack Overflow

    The problem: calling IDXGIOutput1::DuplicateOutput method returns DXGI_ERROR_UNSUPPORTED when you run an application using discrete graphics …

  8. c++ - DXGI Desktop Duplication: encoding frames to send them …

    Jan 13, 2016 · I've found out that the best way to capture a screen on Windows is to use DXGI Desktop Duplication API (available since Windows 8). Microsoft provides a neat sample which …

  9. Getting Useful Information from the DirectX12 Debug Layer

    Oct 4, 2021 · In addition, I run dxcpl.exe to open the DirectX Control Panel, add my executable to the Scope list, and select the "Application Controlled" radio button for the Direct3D/DXGI …

  10. c++ - Why does CreateDevice () for ID3D11Device return ... - Stack …

    Jan 23, 2024 · You can't pass a DXGI adapter reference and D3D_DRIVER_TYPE_HARDWARE as documented: If you set the pAdapter parameter to a non-NULL value, you must also set the …