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  1. An OpenGL library | GLFW

    GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and …

  2. Download - GLFW

    Feb 23, 2024 · This package contains the GLFW header files, documentation and release mode static and dynamic libraries for macOS 10.8 and later. Both Intel, ARM and Universal binaries …

  3. Documentation - GLFW

    License GLFW is under the zlib/libpng license, which permits modification, distribution and use in closed source software. Example code Below is a short example of setting up a window and …

  4. GLFW: Getting started

    You can access reference documentation for any GLFW function by clicking it and the reference for each function links to related functions and guide sections. The tutorial ends here.

  5. GLFW: Introduction

    GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, …

  6. Getting started - GLFW

    You can access reference documentation for any GLFW function by clicking it and the reference for each function links to related functions and guide sections. The tutorial ends here.

  7. FAQ | GLFW

    GLFW is a small C library that lets you create and manage windows, OpenGL and OpenGL ES contexts and Vulkan surfaces, enumerate monitors and video modes as well as handle inputs …

  8. GLFW: Introduction to the API

    Some error codes, such as GLFW_NOT_INITIALIZED has only a single meaning, whereas others like GLFW_PLATFORM_ERROR are used for many different errors. GLFW often has more …

  9. GLFW: Main Page

    GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, …

  10. Getting started - GLFW

    GLFW needs to communicate regularly with the window system both in order to receive events and to show that it hasn't locked up. Event processing must be done regularly and is normally …