
What would a real-life space warship look like? - ProBoards
Nov 7, 2018 · Without violating any known laws of physics, what would be the optimal design for a space warship that would be designed to operate within our Solar System? What are some common design …
The minimum number of crew for a warship?
Mar 12, 2019 · EshaNas Junior Member Posts: 82 The minimum number of crew for a warship? Mar 12, 2019 2:54:48 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by …
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The Capital Ship Armor Thread | Children of a Dead Earth
Oct 3, 2016 · millesmissiles New Member MORE FLAKKA Posts: 20 The Capital Ship Armor Thread Oct 3, 2016 22:14:15 GMT leerooooooy, newageofpower, and 2 more like this Quote Select …
Lasers : To Rainbow or not to rainbow | Children of a Dead Earth
Nov 10, 2016 · I have been thinking, is it better to have 1 big 1GW laser pumping out a single wavelength or 10 small 100MW lasers pumping out a spread of 10 wavelengths so that no mater …
Creating a mod to fix gameplay issues | Children of a Dead Earth
I'm developing a mod to fix some gameplay issues and add quality-of-life improvements. I might release it later. Feel free to share your ideas here!
Future Tech (Fusion ship) thread | Children of a Dead Earth
Jun 10, 2017 · Kerr God Enlightened by the greatness of the photon. Posts: 893 Future Tech (Fusion ship) thread Jun 10, 2017 15:15:32 GMT L5Resident, matterbeam, and 3 more like this Quote Select …
Economics | Children of a Dead Earth
Sep 16, 2016 · I've never followed a game before its release, so a question came to mind. How do you figure out how much to charge for the game? I'm gonna' buy it unless it's insanely expensive, but …
[Blog] Realistic space warfare: the intersection
Jun 24, 2022 · Realistic space warfare: the intersection of attack vector tactical and children of a dead earth. Like all of you I did not buy this game for cool space battles, interesting world building,
Interplanetary logistics? | Children of a Dead Earth - ProBoards
Aug 16, 2018 · Even though this game says itself a realistic combat simulation, it's not realistic at all when it comes to logistics and strategy. You can't just spawn your skiff magically in the low orbit of ene